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THE JOURNAL
What Artache makes and thinks: devlogs, studio notes, and the road that led to TZERØ. With AI. By People.


Overwatch Hero UX: Torbjörn
This is a UX article: as such, it is not focused on strategy, nor background. It talks about gameplay fun and pain for the character. My second spotlight is on Torbjörn, Overwatch turret-builder. This review encompasses Torbjörn Characteristics and Abilities (which both focus on the fun of using the character) and Team Play (which focuses on how is can be fun to play with others). I used colors to classify fun level: Blue: awesome Green: fun Orange: average Gray: meh Red: pai

Nero Atlas
Sep 19, 20175 min read


Overwatch Hero UX: Symmetra
This is a UX article: as such, it is not focused strategy, nor background. It talks about gameplay fun and pain for the character. My first spotlight is on Symmetra, Overwatch sci-fi engineer. This review encompasses Symmetra Characteristics and Abilities (which both focus on the fun of using the character) and Team Play (which focuses on how is can be fun to play with others). I used colors to classify fun level: Blue: awesome Green: fun Orange: average Gray: meh Red: painfu

Nero Atlas
Sep 14, 20175 min read


Overwatch Heroes UX
Hello everyone! While playing Overwatch, I realised there may be something interesting to be shared about the game, which is not usually the focus of guides, but is usually the focus of players: characters user experience. With “Hero UX” I mean the fun and pain that comes from playing a particular character, regardless from the level of the player. I list the things that I’ve found intriguing about a character, and what I’ve found painful to play. It is, by all means, my poin

Nero Atlas
Sep 14, 20171 min read
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