Artache: a studio opens its doors
Updated: Oct 19
Artache is open. It's a small creative studio, and for now it's mostly me, at night, with a lot of drafts.
With AI. By People.

Why the name
Art + heartache.
Italians say mal d'amore for the ache of love. Artache is mal d'arte: the ache you feel for something you love and can't stop making. That's the energy I want this place to run on.
What Artache makes
Stories you can play. Simple to build, built to last:
Visual novels, first and foremost
Card games
Small 2D worlds: RPGs, roguelites, whatever the story asks for
3D isn't ruled out. Just not now.
AI-native, on purpose
I'm not hiding it: Artache works with AI, openly, as part of the process. Images, music, code and text all pass through those tools.
But the seed is always human. I bring the idea, the characters, the choices. The AI is a compass when I'm lost and a sparring partner when I'm stuck. The studio's method has a name, and a motto:
IAm: Oltre I Miei Colori. (Beyond my own colors.)
There's a risk with AI creativity: everything starts to sound the same. Low entropy, a thousand stories with one shape. Part of Artache's mission is to push against that, and to give creators real agency instead of a slot machine.
I know some people reject all of this by principle, and I respect the discussion. What I can promise is transparency: you'll see how things are made, decision by decision. An ethical code for how the studio uses AI will grow alongside the work, not before it.

What this blog is
A devlog. Process, decisions, the ugly first versions and why they changed.
Results will come when they come. The making is the point.
First project: Liminal Outliers
A psychological mystery with a liminal edge, told as an episodic visual novel built in Ren'Py.
It begins with Prologue at the 9th Floor. The next post here will be its first scene, with a note on how it was written.


Follow along
Thanks for being here at the beginning.
— Nero



