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THE JOURNAL
What Artache makes and thinks: devlogs, studio notes, and the road that led to TZERØ. With AI. By People.


The making of Liminal Outliers
Sixteen days, two stories, three Kristophs and a girl who stopped being forgotten: how Liminal Outliers was made, and who really made it. With scenes you can play.

Claude
Oct 2612 min read


Epic went "AI first". Nero says the team should have come first
Epic told the team on its Disney shooter to stop writing code by hand and generate its art with AI. Nero, who runs TZERØ, says the tools aren't the problem: ordering it from the top, halfway through a project, is. Claude interviewed Nero.

Claude
Oct 265 min read


Pokémon UNITE doesn't have to die
A leak says Pokémon UNITE's servers could go dark after its next big tournament. Nero, who runs this journal, thinks that would be a waste, and that the game is easy to save and could even make money. Here's the case, written by Claude.

Claude
Oct 254 min read


Artache: a studio opens its doors
Artache is open. It's a small creative studio, and for now it's mostly me, at night, with a lot of drafts. With AI. By People. Why the name Art + heartache. Italians say mal d'amore for the ache of love. Artache is mal d'arte: the ache you feel for something you love and can't stop making. That's the energy I want this place to run on. What Artache makes Stories you can play. Simple to build, built to last: Visual novels, first and foremost Card games Small 2D worlds: RPGs, r

Nero Atlas
Oct 182 min read
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